When Ilavský and I finished Budget Cuts, he had the development team try out Beat Saber. The base stations were set up in the hotel room, and soon we were ready to go. Playing Beat Saber for the first time, at GDC in March 2018. Beat Saber had to be something special because it was already reaching gaming spheres outside the VR niche before its release, I figured. Word of Beat Saber spread quickly, and when I got to try out the VR game on site a little later, Eurogamer’s Chris Bratt was also on hand to interview Ilavský for the site’s YouTube channel. Two weeks before that, the two-person studio, which was still operating under a different name at the time, released a mixed reality video on YouTube that went viral and was viewed many millions of times. I remember how the young Czech developer struck me: intelligent, likeable and modest, and that he liked to laugh a lot. In March, I traveled to the Game Developers Conference in San Francisco and met one of the game’s two creators, Ján Ilavský, purely by chance.īeat Saber had not yet been released on Steam, and Ilavský attended the developer conference to promote the VR game. In the spring of 2018, that wasn’t the case. Beat Saber is many things: an iconic rhythm game, a pillar of virtual reality, and a cultural phenomenon.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |